Create a mesh cylinder
with a circular or elliptical base.
By default,
the base of the mesh cylinder lies on the XY plane of
the current UCS. The height of the cylinder is parallel to the Z axis.
You can set the number
of divisions for each dimension of new mesh cylinders in the Mesh Primitive
Options dialog box. You can also modify
these settings and the level of smoothness as you create the mesh
object.
Mesh Cylinder Creation
Options
The Cylinder option of
the MESH command provides
several methods for determining the size and rotation of the mesh
cylinders you create.
- Set rotation. Use
the Axis Endpoint option to set the height and rotation of the cylinder.
The center point of the top plane of the cylinder is the axis endpoint,
which can be located anywhere in 3D space.
- Use three points to define
the base. Use the 3P (Three Points) option to define
the base of the cylinder. You can set three points anywhere in 3D space.
- Create an elliptical base. Use
the Elliptical option to create a cylinder base whose axes are different
lengths.
- Set the location to be
tangent to two objects. Use the Ttr (Tangent, Tangent,
Radius) option to define points on two objects. Depending on the radius
distance, the new cylinder is located as near as possible to the
tangent points you specify. You can set up tangency with circles,
arcs, lines, and some 3D objects. The tangency points are projected
onto the current UCS. The appearance of tangency is affected by
the current level of smoothness.
CommandsMESH
Creates a 3D mesh primitive
object such as a box, cone, cylinder, pyramid, sphere, wedge, or
torus.
MESHPRIMITIVEOPTIONS
Displays the Mesh Primitive
Options dialog box, which sets the tessellation defaults for primitive
mesh objects.
System VariablesDIVMESHCYLAXIS
Sets the number of subdivisions
around the perimeter of the mesh cylinder base.
DIVMESHCYLBASE
Sets the number of radial
subdivisions from the center of the mesh cylinder base to its perimeter.
DIVMESHCYLHEIGHT
Sets the number of subdivisions
between the base and the top of the mesh cylinder.
DRAGVS
Sets the visual style
that is displayed while creating 3D solid and mesh primitives and
extruded solids, surfaces, and meshes.